Cocos2D-Android-1之源码详解:6.ClickAndMoveTest
package org.cocos2d.tests;
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import org.cocos2d.actions.CCProgressTimer;
import org.cocos2d.actions.base.CCRepeatForever;
import org.cocos2d.actions.interval.CCFadeIn;
import org.cocos2d.actions.interval.CCFadeOut;
import org.cocos2d.actions.interval.CCJumpTo;
import org.cocos2d.actions.interval.CCMoveTo;
import org.cocos2d.actions.interval.CCRotateTo;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.events.CCTouchDispatcher;
import org.cocos2d.layers.CCColorLayer;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCLabel;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.opengl.CCGLSurfaceView;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.ccColor4B;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.Window;
import android.view.WindowManager;
//
// Click and Move demo
// a cocos2d example
// http://www.cocos2d-iphone.org
//
public class ClickAndMoveTest extends Activity {//点击和移动
// private static final String LOG_TAG = ClickAndMoveTest.class.getSimpleName();
// private static final boolean DEBUG = true;
public static ClickAndMoveTest app;//自己类的引用
private CCGLSurfaceView mGLSurfaceView;//新建view
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
app = this;//把唯一的引用传到类静态量里
//无题、全屏、不黑
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
//新建view并把this放入导演变量集合中
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);//把view映射到activity中
// attach the OpenGL view to a window
CCDirector.sharedDirector().attachInView(mGLSurfaceView);//把view给导演,让导演来演
// set landscape mode
CCDirector.sharedDirector().setLandscape(false);//设置景观模式
//又是3个通俗的设置
// show FPS
CCDirector.sharedDirector().setDisplayFPS(true);
// frames per second
CCDirector.sharedDirector().setAnimationInterval(1.0f / 60);
CCScene scene = CCScene.node();
scene.addChild(new MainLayer(), 2);
// Make the Scene active
CCDirector.sharedDirector().runWithScene(scene);//把场景给导演,让他来演,导演会把这个放到activity中
}
//老4件..
@Override
public void onStart() {
super.onStart();
}
@Override
public void onPause() {
super.onPause();
CCDirector.sharedDirector().onPause();
}
@Override
public void onResume() {
super.onResume();
CCDirector.sharedDirector().onResume();
}
@Override
public void onDestroy() {
super.onDestroy();
CCDirector.sharedDirector().end();
}
static class MainLayer extends CCLayer {//主图层
static final int kTagSprite = 1;//定义一个tag是1
CCProgressTimer progressTimer;//进程时间
public MainLayer() {
this.setIsTouchEnabled(true);//可点击
CCSprite sprite = CCSprite.sprite("grossini.png");//建立一个精灵
CCLayer layer = CCColorLayer.node(new ccColor4B(255, 255, 0, 255));//建立图层
addChild(layer, -1);//添加孩子
addChild(sprite, 1, kTagSprite);//添加孩子,tag作为1
sprite.setPosition(CGPoint.make(20, 150));//设置点
sprite.runAction(CCJumpTo.action(4, CGPoint.make(300, 48), 100, 4));
//执行跳跃动画
CCLabel lbl1 = CCLabel.makeLabel("Click on the screen", "DroidSans", 24);
//放个标签,内容、字体、大小
CCLabel lbl2 = CCLabel.makeLabel("to move and rotate Grossini", "DroidSans", 16);//同理
addChild(lbl1, 0);
addChild(lbl2, 1);//添加进去这2个
lbl1.setPosition(CGPoint.ccp(160, 240));
lbl2.setPosition(CGPoint.ccp(160, 200));//再回头设置位置
progressTimer = CCProgressTimer.progress("iso.png");//进度条效果
this.addChild(progressTimer, 10);//把进度条弄进去
progressTimer.setPosition(160, 100);//设置位置
progressTimer.setType(CCProgressTimer.kCCProgressTimerTypeVerticalBarTB);
//设置类型-垂直的进度条
progressTimer.setPercentage(50.0f);//设置现在的百分比
layer.runAction(CCRepeatForever.action(CCSequence.actions(CCFadeIn.action(1), CCFadeOut.action(1))));//图层闪烁
}
@Override
public boolean ccTouchesBegan(MotionEvent event) {//触动事件
CGPoint convertedLocation = CCDirector.sharedDirector()
.convertToGL(CGPoint.make(event.getX(), event.getY()));//得到点
CCNode s = getChildByTag(kTagSprite);//得到刚才那个tag是1的精灵
s.stopAllActions();//停止所有的动作
s.runAction(CCMoveTo.action(1.0f, convertedLocation));//移动到点击的点
CGPoint pnt = s.getPosition();//得到点
float at = CGPoint.ccpCalcRotate(pnt, convertedLocation);//得到两点的旋转向量
s.runAction(CCRotateTo.action(1, at));//旋转
progressTimer.setPercentage(10.0f + progressTimer.getPercentage());//进度条设置进度
return CCTouchDispatcher.kEventHandled;//返回数据
}
}
}
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