使用Java怎么制作一个坦克大战游戏
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package tankwar; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.io.File; import java.io.FileInputStream; import java.util.ArrayList; import java.util.Random; import javax.swing.BorderFactory; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JPanel; import tankwar.Tank.Direction; import barrier.EnemyBorn; import barrier.Gold; import barrier.Home; import barrier.Iron; import barrier.SelfBorn; import barrier.Wall; /** * Java学习交流QQ群:589809992 我们一起学Java! */ public class TankWar implements KeyListener { static boolean TIMEOUT = false; private JFrame f; private JPanel gamePanel; private PanelShow messgePanel; private myPanel p; private Tank myTank; public static final int AREA_WIDTH = 830; public static final int AREA_HEIGHT = 800; private ArrayListmissles = new ArrayList (); private ArrayList allTanks = new ArrayList (); private ArrayList booms = new ArrayList (); private ArrayList walls = new ArrayList (); private ArrayList irons = new ArrayList (); private ArrayList golds = new ArrayList (); private ArrayList - items = new ArrayList
- (); private ArrayList
enemyBorns = new ArrayList (); private SelfBorn selfBorn; private Home home; private Tank enemyTank; private Random r; private ImageIcon backGround; private final String map; private int tankMax; private boolean over = false; private static int selfMax = 3; private boolean win; private boolean flash = false; private TankWar tw = this; static int SCORE = 0; private final JFrame mainF; private int style; public TankWar(String map, int tankMax, JFrame mainF, int style) throws Exception { this.map = map; this.tankMax = tankMax; this.mainF = mainF; this.style = style; init(); } private void init() { f = new JFrame("坦克大战 V3.0"); gamePanel = new JPanel(null); p = new myPanel(); p.setBackground(Color.WHITE); r = new Random(); messgePanel = new PanelShow(); initMap(new File("map/" + map)); try { myTank = new Tank(selfBorn.getX(), selfBorn.getY(), true, allTanks, walls, irons, golds, missles, home, booms, style); } catch (Exception e1) { } myTank.setDir(Direction.U); allTanks.add(myTank); addTank(); try { backGround = new ImageIcon( TankWar.class.getResource("/pic/whiteback.jpg")); } catch (Exception e) { } p.setBorder(BorderFactory.createEtchedBorder(Color.BLACK, Color.WHITE)); p.setSize(AREA_WIDTH, AREA_HEIGHT); messgePanel.setBounds(AREA_WIDTH, 0, 200, AREA_HEIGHT); gamePanel.add(messgePanel); gamePanel.add(p); f.add(gamePanel); f.setBounds(0, 0, AREA_WIDTH + 200, AREA_HEIGHT); f.setDefaultCloseOperation(3); f.setResizable(true); f.setFocusable(true); f.addKeyListener(this); f.setVisible(true); new Thread(new Runnable() { public void run() { while (!over) { if (!myTank.isLive()) { selfMax--; if (selfMax < 0) { f.removeKeyListener(tw); over = true; win = false; break; } else { myTank.setLevel(1); myTank.setX(selfBorn.getX()); myTank.setY(selfBorn.getY()); myTank.setDir(Direction.U); myTank.setHp(50); myTank.setLive(true); } } if (tankMax <= 0 && allTanks.size() == 1) { f.removeKeyListener(tw); over = true; win = true; } if (!home.isLive()) { f.removeKeyListener(tw); over = true; win = false; } p.repaint(); myTank.move(); for (int i = 1; i < allTanks.size(); i++) { allTanks.get(i).move(); allTanks.get(i).setNoFire(myTank.getNoFire() + 1); // if(allTanks.get(i).getX()%5==0&&allTanks.get(i).getY()%5==0) aI(allTanks.get(i)); } if (allTanks.size() <= enemyBorns.size() + 1) addTank(); myTank.setNoFire(myTank.getNoFire() + 1); messgePanel.setEnemyCount(tankMax); messgePanel.setSelfCount(selfMax); messgePanel.setScore(SCORE); if (SCORE % 500 == 0) { SCORE += 100; Item item = new Item(allTanks, booms, irons, home); items.add(item); item.start(); } try { Thread.sleep(30); } catch (InterruptedException e) { } } over(); } }).start(); } private class myPanel extends JPanel { /** * */ private static final long serialVersionUID = 4408440723797225328L; @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(backGround.getImage(), 0, 0, null); for (int j = 0; j < walls.size(); j++) { walls.get(j).draw(g); } for (int j = 0; j < irons.size(); j++) { irons.get(j).draw(g); } for (int j = 0; j < golds.size(); j++) { golds.get(j).draw(g); } for (int j = 0; j < enemyBorns.size(); j++) { enemyBorns.get(j).draw(g); } home.draw(g); selfBorn.draw(g); for (int j = 0; j < allTanks.size(); j++) { allTanks.get(j).drawTank(g); } for (int j = 0; j < irons.size(); j++) { irons.get(j).draw(g); } for (int i = 0; i < missles.size(); i++) { missles.get(i).drawMissle(g); if (!missles.get(i).isLive()) missles.remove(i); } for (int i = 0; i < booms.size(); i++) { if (booms.get(i).isLive()) booms.get(i).drawBoom(g); else booms.remove(i); } for (int j = 0; j < items.size(); j++) { if (!items.get(j).isLive()) { items.remove(j); continue; } items.get(j).draw(g); } if (over) drawOver(g); messgePanel.repaint(); } } @Override public void keyTyped(KeyEvent e) { // TODO Auto-generated method stub } @Override public void keyPressed(KeyEvent e) { if (over) { if (e.getKeyCode() == KeyEvent.VK_F1) { over = false; missles.clear(); allTanks.clear(); booms.clear(); walls.clear(); irons.clear(); golds.clear(); enemyBorns.clear(); try { init(); } catch (Exception e1) { } } else { f.setVisible(false); mainF.setSize(800, 800); mainF.setVisible(true); } } else if (e.getKeyCode() == KeyEvent.VK_SPACE) { myTank.fire(); } else { myTank.keyPress(e); } } @Override public void keyReleased(KeyEvent e) { myTank.keyReleased(e); } public void aI(Tank tank) { if (TIMEOUT) { tank.setUp(false); tank.setLeft(false); tank.setDown(false); tank.setRight(false); return; } if (r.nextInt(40) == 0) tank.fire(); if (r.nextInt(10) == 0) { if (tank.getX() >= myTank.getX() && tank.getX() <= myTank.getX() + Tank.SIZE && tank.getY() > myTank.getY()) { tank.setUp(true); tank.setLeft(false); tank.setDown(false); tank.setRight(false); tank.setDir(Direction.U); return; } else if (tank.getX() >= myTank.getX() && tank.getX() <= myTank.getX() + Tank.SIZE && tank.getY() < myTank.getY()) { tank.setUp(false); tank.setLeft(false); tank.setDown(true); tank.setRight(false); tank.setDir(Direction.D); return; } else if (tank.getX() > myTank.getX() && tank.getY() >= myTank.getY() && tank.getY() <= myTank.getY() + Tank.SIZE) { tank.setUp(false); tank.setLeft(true); tank.setDown(false); tank.setRight(false); tank.setDir(Direction.L); return; } else if (tank.getX() < myTank.getX() && tank.getY() >= myTank.getY() && tank.getY() <= myTank.getY() + Tank.SIZE) { tank.setUp(false); tank.setLeft(false); tank.setDown(false); tank.setRight(true); tank.setDir(Direction.R); return; } } if (tank.getX() <= 0) { tank.setUp(false); tank.setLeft(false); tank.setDown(false); tank.setRight(true); tank.setDir(Direction.R); } if (tank.getY() <= 0) { tank.setUp(false); tank.setLeft(false); tank.setDown(true); tank.setRight(false); tank.setDir(Direction.D); } if (tank.getX() >= AREA_WIDTH - Tank.SIZE) { tank.setUp(false); tank.setLeft(true); tank.setDown(false); tank.setRight(false); tank.setDir(Direction.L); } if (tank.getY() >= AREA_HEIGHT - Tank.SIZE) { tank.setUp(true); tank.setLeft(false); tank.setDown(false); tank.setRight(false); tank.setDir(Direction.U); } else if (r.nextInt(300) == 1) { tank.setUp(true); tank.setLeft(false); tank.setDown(false); tank.setRight(false); tank.setDir(Direction.U); } else if (r.nextInt(300) == 2) { tank.setUp(false); tank.setLeft(true); tank.setDown(false); tank.setRight(false); tank.setDir(Direction.L); } else if (r.nextInt(300) == 3) { tank.setUp(false); tank.setLeft(false); tank.setDown(true); tank.setRight(false); tank.setDir(Direction.D); } else if (r.nextInt(300) == 4) { tank.setUp(false); tank.setLeft(false); tank.setDown(false); tank.setRight(true); tank.setDir(Direction.R); } } public void initMap(File file) { try { FileInputStream read = new FileInputStream(file); for (int i = 0; i < AREA_HEIGHT / 50; i++) { for (int j = 0; j < AREA_WIDTH / 50; j++) { switch (read.read()) { case 1: walls.add(new Wall(j * 50, i * 50)); break; case 2: irons.add(new Iron(j * 50, i * 50)); break; case 3: golds.add(new Gold(j * 50, i * 50)); break; case 4: selfBorn = new SelfBorn(j * 50, i * 50); break; case 5: enemyBorns.add(new EnemyBorn(j * 50, i * 50)); break; case 6: home = new Home(j * 50, i * 50); break; } } } read.close(); } catch (Exception e) { } ; } public void addTank() { if (tankMax <= 0) return; for (int i = allTanks.size(); i < enemyBorns.size() + 1; i++) { try { int temp = r.nextInt(enemyBorns.size()); enemyTank = new Tank(enemyBorns.get(temp).getX(), enemyBorns .get(temp).getY(), false, allTanks, walls, irons, golds, missles, home, booms, r.nextInt(3) + 1); } catch (Exception e) { e.printStackTrace(); } enemyTank.setDir(Direction.D); enemyTank.setDown(true); allTanks.add(enemyTank); tankMax--; if (tankMax <= 0) return; } } public static void addMyTankLives() { selfMax++; } private void over() { for (int i = 0; i < AREA_HEIGHT / 50; i++) { for (int j = 0; j < AREA_WIDTH / 50; j++) { irons.add(new Iron(j * 50, i * 50)); p.repaint(); try { Thread.sleep(5); } catch (InterruptedException e) { } } } while (true) { flash = !flash; p.repaint(); try { Thread.sleep(1000); } catch (InterruptedException e) { } f.addKeyListener(this); } } private void drawOver(Graphics g) { p.repaint(); g.setColor(Color.red); g.setFont(new Font("Arial", 1, 100)); g.drawString("GAME OVER", 100, 200); g.setFont(new Font("Arial", 2, 50)); if (win) g.drawString("Congratulation! You Win!", 100, 400); else g.drawString("So Sorry, You Lose!", 100, 400); if (flash) { g.setFont(new Font("Arial", 2, 30)); g.setColor(Color.BLACK); g.drawString("Press F1 to try again...,", 150, 500); g.drawString("Press the other Key to Return the Title...,", 150, 600); } } }
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本文名称:使用Java怎么制作一个坦克大战游戏
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