vb.net贪吃蛇 vbs贪吃蛇

VB 做一个非常简单的贪吃蛇程序

朋友给段代码给你,这个代码不要任何控件,你只需要把以下代码复制到你的窗体代码中就行了,代码很简单,相信你能看懂!仅仅用了一个结构(ShenTi)一个数组(ZhuangTai(23, 23) As Long) 一个变量(GFangXiang)

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代码中自动生成了Timer1,Label1控件。以及几个函数(Randomize,Circle,Line,Erase...) 相信这些对于你来说很简单,只是没想到用这些方法来实现而已,现在你开始看看效果吧!

代码如下:

'贪吃蛇代码(无控件、全代码)

Private WithEvents Timer1 As Timer

Private WithEvents Label1 As Label

Dim GFangXiang As Boolean

Dim HWB As Single

Dim She() As ShenTi

Dim X As Long, Y As Long

Dim ZhuangTai(23, 23) As Long

Private Type ShenTi

F As Long

X As Long

Y As Long

End Type

'按键反应 ←↑↓→

Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)

Dim C As Long

If KeyCode = 27 Then End 'ESC退出

If KeyCode = 32 Then

If Timer1.Enabled = True Then '空格暂停

Timer1.Enabled = False

Label1.Visible = True

Else '空格开始

Timer1.Enabled = True

Label1.Visible = False

End If

End If

C = UBound(She)

If GFangXiang = True Then Exit Sub

Select Case KeyCode

Case 37 '←

If She(C).F = 2 Then Exit Sub

She(C).F = 0

GFangXiang = True

Case 38 '↑

If She(C).F = 3 Then Exit Sub

She(C).F = 1

GFangXiang = True

Case 39 '↑

If She(C).F = 0 Then Exit Sub

She(C).F = 2

GFangXiang = True

Case 40 '→

If She(C).F = 1 Then Exit Sub

She(C).F = 3

GFangXiang = True

End Select

End Sub

Private Sub Form_Load()

Me.AutoRedraw = True

Me.BackColor = HC000

Me.FillColor = 255

Me.FillStyle = 0

Me.WindowState = 2

Set Timer1 = Controls.Add("VB.Timer", "Timer1")

Set Label1 = Controls.Add("VB.Label", "Label1")

Label1.AutoSize = True

Label1.BackStyle = 0

Label1 = "暂停"

Label1.ForeColor = RGB(255, 255, 0)

Label1.FontSize = 50

ChuShiHua '初始化

End Sub

Private Sub Form_Resize()

On Error GoTo 1:

With Me

If .WindowState 1 Then

.Cls

.ScaleMode = 3

HWB = .ScaleHeight / .ScaleWidth

.ScaleWidth = 24

.ScaleHeight = 24

Label1.Move (Me.ScaleWidth - Label1.Width) / 2, (Me.ScaleHeight - Label1.Height) / 2

HuaTu

Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF

End If

End With

1:

End Sub

Private Sub Timer1_Timer()

Dim C As Long, I As Long

On Error GoTo 2:

QingChu '清图

C = UBound(She)

Select Case She(C).F

Case 0

If ZhuangTai(She(C).X - 1, She(C).Y) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X - 1

She(C).Y = She(C - 1).Y

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X - 1, She(C).Y) = 1 Then

GoTo 2:

End If

Case 1

If ZhuangTai(She(C).X, She(C).Y - 1) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X

She(C).Y = She(C - 1).Y - 1

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X, She(C).Y - 1) = 1 Then

GoTo 2:

End If

Case 2

If ZhuangTai(She(C).X + 1, She(C).Y) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X + 1

She(C).Y = She(C - 1).Y

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X + 1, She(C).Y) = 1 Then

GoTo 2:

End If

Case 3

If ZhuangTai(She(C).X, She(C).Y + 1) = 2 Then

C = C + 1

ReDim Preserve She(C)

She(C).F = She(C - 1).F

She(C).X = She(C - 1).X

She(C).Y = She(C - 1).Y + 1

ChanShengShiWu

GoTo 1:

ElseIf ZhuangTai(She(C).X, She(C).Y + 1) = 1 Then

GoTo 2:

End If

End Select

ZhuangTai(She(0).X, She(0).Y) = 0

For I = 0 To C

Select Case She(I).F

Case 0

She(I).X = She(I).X - 1

Case 1

She(I).Y = She(I).Y - 1

Case 2

She(I).X = She(I).X + 1

Case 3

She(I).Y = She(I).Y + 1

End Select

Next

TiaoZheng

1:

GFangXiang = False

ZhuangTai(She(C).X, She(C).Y) = 1

HuaTu

Exit Sub

2: '游戏结束

If MsgBox("得分:" UBound(She) - 2 "分 " vbCrLf "游戏结束,点“是”重新开始游戏,点“否”", vbYesNo, "贪吃蛇") = vbYes Then

ChuShiHua

Else

End

End If

End Sub

'初始化

Private Sub ChuShiHua()

Me.Cls

Timer1.Enabled = True

Timer1.Interval = 50

Erase ZhuangTai

ReDim She(2)

She(0).F = 2

She(0).X = 9

She(0).Y = 11

ZhuangTai(9, 11) = 1

She(1).F = 2

She(1).X = 10

She(1).Y = 11

ZhuangTai(10, 11) = 1

She(2).F = 2

She(2).X = 11

She(2).Y = 11

ZhuangTai(11, 11) = 1

HuaTu '画图

ChanShengShiWu

End Sub

'清图

Private Sub QingChu()

Dim I As Long

For I = 0 To UBound(She)

Me.Line (She(I).X, She(I).Y)-(She(I).X + 1, She(I).Y + 1), Me.BackColor, BF

Next

End Sub

'画图 蛇

Private Sub HuaTu()

Dim I As Long

For I = 0 To UBound(She)

Me.Circle (She(I).X + 0.5, She(I).Y + 0.5), 0.49, RGB(255, 255, 0), , , HWB

Next

End Sub

Private Sub TiaoZheng()

Dim I As Long

For I = 0 To UBound(She) - 1

She(I).F = She(I + 1).F

Next

End Sub

'随机产生食物

Private Sub ChanShengShiWu()

Randomize Timer

1:

X = Int(Rnd * 24)

Y = Int(Rnd * 24)

If ZhuangTai(X, Y) 0 Then GoTo 1:

ZhuangTai(X, Y) = 2

Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF

End Sub

怎样用vb编写贪吃蛇游戏

1、向上前进的时候,对代码进行一个详解。

2、向上前进时,x坐标不动,y坐标-1,如果下一个有食物 下一个位置的坐标和食物的坐标相同。把食物转化成蛇的身体。

3、如果蛇吃到了食物,就开始加速,并且食物的得分+2。

4、如果没有吃到食物,蛇可以正常往前走,恢复原来的方块。

5、向下前进时,x坐标不动,y坐标+1。

6、如果有食物就把食物转化为身体。

7、如果没有吃到食物,蛇可以正常往前走,恢复原来的方块。

vb.net编写的贪吃蛇游戏,带代码的

需用VB实现,代码如下

'定义蛇的运动速度枚举值

Private Enum tpsSpeed

QUICKLY = 0

SLOWLY = 1

End Enum

'定义蛇的运动方向枚举值

Private Enum tpsDirection

D_UP = 38

D_DOWN = 40

D_LEFT = 37

D_RIGHT = 39

End Enum

'定义运动区域4个禁区的枚举值

Private Enum tpsForbiddenZone

FZ_TOP = 30

FZ_BOTTOM = 5330

FZ_LEFT = 30

FZ_RIGHT = 5730

End Enum

'定义蛇头及身体初始化数枚举值

Private Enum tpsSnake

SNAKEONE = 1

SNAKETWO = 2

SNAKETHREE = 3

SNAKEFOUR = 4

End Enum

'定义蛇宽度的常量

Private Const SNAKEWIDTH As Integer = 100

'该过程用于显示游戏信息

Private Sub Form_Load()

Me.Show

Me.lblTitle = "BS贪食蛇 — (版本 " App.Major "." App.Minor "." App.Revision ")"

Me.Caption = Me.lblTitle.Caption

frmSplash.Show 1

End Sub

'该过程用于使窗体恢复原始大小

Private Sub Form_Resize()

If Me.WindowState 1 Then

Me.Caption = ""

Me.Height = 6405 '窗体高度为 6405 缇

Me.Width = 8535 '窗体宽度为 8535 缇

Me.Left = (Screen.Width - Width) \ 2

Me.Top = (Screen.Height - Height) \ 2

End If

End Sub

'该过程用于重新开始开始游戏

Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您确认要重新开始游戏吗?", 4 + 32, "BS贪食蛇")

If msg = 6 Then Call m_subGameInitialize

End Sub

'该过程用于暂停/运行游戏

Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

If Me.chkPause.Caption = "暂停游戏(P)" Then

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Enabled = False

Me.lblPauseLab.Visible = True

Me.chkPause.Caption = "继续游戏(R)"

Else

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Me.picMoveArea.Enabled = True

Me.lblPauseLab.Visible = False

Me.chkPause.Caption = "暂停游戏(P)"

End If

End Sub

'该过程用于显示游戏规则

Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox " BS贪食蛇:一个规则最简单的趣味游戏,您将用键盘" Chr(13) _

"上的4个方向键来控制蛇的运动方向。在运动过程中蛇" Chr(13) _

"不能后退,蛇的头部也不能接触到运动区域的边线以外" Chr(13) _

"和蛇自己的身体,否则就游戏失败。在吃掉随机出现的" Chr(13) _

"果子后,蛇的身体会变长,越长难度越大。祝您好运!!", 0 + 64, "游戏规则"

End Sub

'该过程用于显示游戏开发信息

Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox "BS贪食蛇" "(V-" App.Major "." App.Minor "版本)" Chr(13) Chr(13) _

"" Chr(13) Chr(13) _

"由PigheadPrince设计制作" Chr(13) _

"CopyRight(C)2002,BestSoft.TCG", 0, "关于本游戏"

End Sub

'该过程用于退出游戏

Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Sub

'该过程用于拖动窗体_(点击图标)

Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

ReleaseCapture

SendMessage Me.hwnd, WM_SYSCOMMAND, SC_MOVE, 0

End Sub

'该共用过程用于处理窗体控制按钮组的相关操作_(锁定、最小化、退出)

Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)

If Button 1 Then Exit Sub

Select Case Index

Case 0 '锁定窗体

If Me.chkWindowButton(0).Value = 1 Then

Me.imgWindowTop.BorderStyle = 0

Me.imgWindowTop.Enabled = False

Else

Me.imgWindowTop.BorderStyle = 1

Me.imgWindowTop.Enabled = True

End If

Case 1 '最小化

Me.WindowState = 1

Me.chkWindowButton(1).Value = 0

Me.Caption = "BS贪食蛇 — (V-" App.Major "." App.Minor "版本)"

Case 2 '退出

Beep

msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Select

End Sub

'该过程用于设置蛇运动速度的快慢

Private Sub hsbGameSpeed_Change()

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

End Sub

'该过程用于通过键盘的方向键改变蛇的运动方向

Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)

Select Case g_intDirection

Case D_UP

If KeyCode = D_DOWN Then Exit Sub

Case D_DOWN

If KeyCode = D_UP Then Exit Sub

Case D_LEFT

If KeyCode = D_RIGHT Then Exit Sub

Case D_RIGHT

If KeyCode = D_LEFT Then Exit Sub

End Select

g_intDirection = KeyCode

End Sub

'该计时循环过程用于计算游戏耗费的秒数并显示

Private Sub tmrGameTime_Timer()

g_lngGameTime = g_lngGameTime + 1

Me.lblGameTime.Caption = g_lngGameTime "秒"

End Sub

'该计时循环过程用于控制蛇的行动轨迹

Private Sub tmrSnakeMove_Timer()

Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long

Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long

Randomize

Me.picMoveArea.SetFocus

Me.picMoveArea.Cls

'确认蛇头的运动方向并获取新的位置

Select Case g_intDirection

Case D_UP '向上运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY - SNAKEWIDTH

Case D_DOWN '向下运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY + SNAKEWIDTH

Case D_LEFT '向左运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX - SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

Case D_RIGHT '向右运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX + SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

End Select

'根据新的位置绘制蛇头

lngSnakeX = g_udtSnake(SNAKEONE).Snake_CurX

lngSnakeY = g_udtSnake(SNAKEONE).Snake_CurY

lngSnakeColor = g_udtSnake(SNAKEONE).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

'移动蛇身体其他部分的位置

For i = 2 To g_intSnakeLength

g_udtSnake(i).Snake_CurX = g_udtSnake(i - 1).Snake_OldX

g_udtSnake(i).Snake_CurY = g_udtSnake(i - 1).Snake_OldY

lngSnakeX = g_udtSnake(i).Snake_CurX

lngSnakeY = g_udtSnake(i).Snake_CurY

lngSnakeColor = g_udtSnake(i).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

Next i

'更新蛇旧的坐标位置

For j = 1 To g_intSnakeLength

g_udtSnake(j).Snake_OldX = g_udtSnake(j).Snake_CurX

g_udtSnake(j).Snake_OldY = g_udtSnake(j).Snake_CurY

Next j

'判断蛇在移动中是否到了禁区而导致游戏失败

If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇移动到了禁区,游戏失败!", 0 + 16, "BS贪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判断蛇在移动中是否碰到了自己的身体而导致游戏失败

If m_funTouchSnakeBody(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇在移动中碰到了自己的身体,游戏失败!", 0 + 16, "BS贪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判断蛇是否吃到了果子

If m_funEatPoint(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

'累加玩家的得分并刷新得分显示

g_intPlayerScore = g_intPlayerScore + 1

Me.lblYourScore.Caption = g_intPlayerScore "分"

Call m_subAddSnake '加长蛇的身体

Call m_subGetPoint '获取下一个果子的位置和颜色

Else

'绘制果子

lngPointX = g_udtPoint.Point_X

lngPointY = g_udtPoint.Point_Y

lngPointColor = g_udtPoint.Point_Color

Me.picMoveArea.PSet (lngPointX, lngPointY), lngPointColor

End If

End Sub

'该私有子过程用于初始化游戏

Private Sub m_subGameInitialize()

Erase g_udtSnake '清空蛇的结构数组

g_intPlayerScore = 0 '清空玩家的得分

g_lngGameTime = 0 '清空游戏耗费的秒数

g_intDirection = D_DOWN '设定蛇的初始运动方向为下

g_intSnakeLength = 4 '设定蛇的初始长度

ReDim g_udtSnake(1 To g_intSnakeLength) '重新定义蛇的长度

'定义蛇头部的数据

With g_udtSnake(SNAKEONE)

.Snake_OldX = 530

.Snake_OldY = 530

.Snake_Color = vbBlack

End With

'定义蛇身第2节的数据

With g_udtSnake(SNAKETWO)

.Snake_OldX = 530

.Snake_OldY = 430

.Snake_Color = vbGreen

End With

'定义蛇身第3节的数据

With g_udtSnake(SNAKETHREE)

.Snake_OldX = 530

.Snake_OldY = 330

.Snake_Color = vbYellow

End With

'定义蛇身第4节的数据

With g_udtSnake(SNAKEFOUR)

.Snake_OldX = 530

.Snake_OldY = 230

.Snake_Color = vbRed

End With

Me.picMoveArea.Visible = True

Me.lblYourScore.Caption = g_intPlayerScore "分"

Me.lblGameTime.Caption = g_lngGameTime "秒"

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Call m_subGetPoint '获取第一个果子的位置和颜色

End Sub

用VB编写贪吃蛇时可能遇到的难点和重点问题有什么?

如果只是简单的贪吃蛇的话,把蛇的基本图形设置成圆(或正方形),蛇身由一串基本图形构成,每过一秒,检测前面是什么,如果是空的,那么把头画成普通身体的样子,再在前方(或侧面,如果转弯的话)再画一个头,并将其坐标记入数组,数组要足够大,再把尾巴画成背景色;如果前面是食物,尾巴就不删除.这里的难点是数组里的操作和坐标的表示:把头添在最后一个元素,把第一个元素提取(也就是尾巴).

贪吃蛇的vb代码

#include graphics.h

#include stdlib.h

#include conio.h

#include time.h

#include stdio.h

#define LEFT 'a'

#define RIGHT 'd'

#define DOWN 's'

#define UP 'w'

#define ESC 27

#define N 200 /*蛇的最大长度*/

int i;

char key;

int score=0; /*得分*/

int gamespeed=100; /*游戏速度自己调整*/

struct Food

{

int x; /*食物的横坐标*/

int y; /*食物的纵坐标*/

int yes; /*判断是否要出现食物的变量*/

}food; /*食物的结构体*/

struct Snake

{

int x[N];

int y[N];

int node; /*蛇的节数*/

int direction; /*蛇移动方向*/

int life; /* 蛇的生命,0活着,1死亡*/

}snake;

void Init(void); /*图形驱动*/

void Close(void); /*图形结束*/

void DrawK(void); /*开始画面*/

void GameOver(void); /*结束游戏*/

void GamePlay(void); /*玩游戏具体过程*/

void PrScore(void); /*输出成绩*/

/*主函数*/

void main(void)

{

Init(); /*图形驱动*/

DrawK(); /*开始画面*/

GamePlay(); /*玩游戏具体过程*/

Close(); /*图形结束*/

}

/*图形驱动*/

void Init(void)

{

int gd=9,gm=2;

initgraph(gd,gm," ");

cleardevice();

}

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN);*/

setcolor(LIGHTCYAN);

setlinestyle(PS_SOLID,0,1); /*设置线型*/

for(i=50;i=600;i+=10) /*画围墙*/

{

rectangle(i,40,i+10,49); /*上边*/

rectangle(i,451,i+10,460); /*下边*/

}

for(i=40;i=450;i+=10)

{

rectangle(50,i,59,i+10); /*左边*/

rectangle(601,i,610,i+10); /*右边*/

}

}

/*玩游戏具体过程*/

void GamePlay(void)

{

srand(time(NULL)); /*随机数发生器*/

food.yes=1; /*1表示需要出现新食物,0表*/

snake.life=0; /*活着*/

snake.direction=1; /*方向往右*/

snake.x[0]=100;snake.y[0]=100; /*蛇头*/

snake.x[1]=110;snake.y[1]=100;

snake.node=2; /*节数*/

PrScore(); /*输出得分*/

while(1) /*可以重复玩游戏,压ESC键*/

{

while(!kbhit()) /*在没有按键的情况下,蛇自*/

{

if(food.yes==1) /*需要出现新食物*/

{

food.x=rand()%400+60;

food.y=rand()%350+60;

while(food.x%10!=0) /*食物随机出现后必须让食物*/

food.x++;

while(food.y%10!=0)

food.y++;

food.yes=0; /*画面上有食物了*/

}

if(food.yes==0) /*画面上有食物了就要显示*/

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i0;i--) /*蛇的每个环节往前移动,也法/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/

switch(snake.direction)

{

case 1: snake.x[0]+=10;break;

case 2: snake.x[0]-=10;break;

case 3: snake.y[0]-=10;break;

case 4: snake.y[0]+=10;break;

}

/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可*/

for(i=3;isnake.node;i++)

{

if(snake.x[i]==snake.x[0]snake.y[i]==snake.y[0])

{

GameOver(); /*显示失败*/

snake.life=1;

break;

}

}

if(snake.x[0]55||snake.x[0]595||snake.y[0]55||snake.y[0]455) /*蛇是否撞到墙壁*/

{ GameOver(); /*本次游戏结束*/

snake.life=1; /*蛇死*/

}

if(snake.life==1) /*以上两种判断以后,如果蛇*/

break;

if(snake.x[0]==food.xsnake.y[0]==food.y)/*吃到食物以后*/

{

setcolor(BLACK); /*把画面上的食物东西去*/

rectangle(food.x,food.y,food.x+10,food.y-10);

snake.x[snake.node]=-20;snake.y[snake.node]=-20;

/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/

snake.node++; /*蛇的身体长一节*/

food.yes=1; /*画面上需要出现新的食物*/

score+=10;

PrScore(); /*输出新得分*/

}

setcolor(RED); /*画出蛇*/

for(i=0;isnake.node;i++)

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

Sleep(gamespeed);

setcolor(BLACK); /*用黑色去除蛇的的最后*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

} /*endwhile(!kbhit)*/

if(snake.life==1) /*如果蛇死就跳出循环*/

break;

key=getch(); /*接收按键*/

if (key == ESC) break; /*按ESC键退出*/

switch(key)

{

case UP:

if(snake.direction!=4) /*判断是否往相反的方向移动*/

snake.direction=3;

break;

case RIGHT:

if(snake.direction!=2)

snake.direction=1;

break;

case LEFT:

if(snake.direction!=1)

snake.direction=2;

break;

case DOWN:

if(snake.direction!=3)

snake.direction=4;

break;

}

}/*endwhile(1)*/

}

/*游戏结束*/

void GameOver(void)

{

cleardevice();

PrScore();

setcolor(RED);

setfont(56,0,"黑体");

outtextxy(200,200,"GAME OVER");

getch();

}

/*输出成绩*/

void PrScore(void)

{

char str[10];

setfillstyle(YELLOW);

bar(50,15,220,35);

setcolor(BROWN);

setfont(16,0,"宋体");

sprintf(str,"score:%d",score);

outtextxy(55,16,str);

}

/*图形结束*/

void Close(void)

{

closegraph();

}


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