用java画图形代码 java编写画图程序

求Java 实现绘制图形并移动代码

代码如下:import javax.microedition.lcdui.Canvas;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Graphics;import javax.microedition.midlet.MIDlet;import javax.microedition.midlet.MIDletStateChangeException;public class Zfx extends MIDlet { private Display display; public Zfx() { display=Display.getDisplay(this); Zfxc qs=new Zfxc(); display.setCurrent(qs); } protected void destroyApp(boolean arg0) throws MIDletStateChangeException { } protected void pauseApp() { } protected void startApp() throws MIDletStateChangeException { }}class Zfxc extends Canvas implements Runnable{ private int x,y,x1,y1,i; private boolean flag; Zfxc(){ init(); } private void init(){ Thread thread=new Thread(this); thread.start(); } protected void paint(Graphics g) { g.setColor(255,255,255); g.fillRect(0, 0, this.getWidth(), this.getHeight()); g.setColor(0); g.fillRect(x, y, 10, 10); } private void logic(){ if(x=this.getWidth()-10){ x1=2; } if(x1==1){ x+=3; }else if(x1==2){ x-=3; } if(y=this.getHeight()-10){ y1=2; } if(y1==1){ y+=3; }else if(y1==2){ y-=3; } } protected void keyPressed(int keyCode) { if(keyCode==-5){ if(i==0){ flag=true; i=1; }else if(i==1){ flag=false; i=0; } } } public void run() { while(true){ if(flag){ logic(); } repaint(); try { Thread.sleep(80); } catch (InterruptedException e) { e.printStackTrace(); } } }}求Java 实现绘制图形并移动代码

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java 绘图程序

我基于你原来画图的方法,添加了事件触发的命令b[j].setActionCommand("b" + j);否则你不能在事件响应处理的方法中使用e.getActionCommand(),而且字符串的比较用equals方法比较好。现在可以运行了,你可以看一下:

import java.applet.Applet;

import java.awt.*;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

public class drawing extends Applet implements ActionListener {

Button b[] = new Button[5];

String fontname = "仿宋_GB2312";

int style = Font.PLAIN;

int size = 24;

int index = 0;

Font myfont;

public void init() {

setSize(700,700);

myfont = new Font(fontname, style, size);

b[0] = new Button("扇形");

b[1] = new Button("圆形");

b[2] = new Button("三角形");

b[3] = new Button("长方形");

b[4] = new Button("椭圆形");

for (int j = 0; j b.length; j++) {

b[j].setBounds(10, 10, 50, 20);

b[j].addActionListener(this);

b[j].setActionCommand("b" + j);

add(b[j]);

}

}

public void actionPerformed(ActionEvent e) {

if (e.getActionCommand().equals("b0")) {

index = 0;

repaint();

}

if (e.getActionCommand().equals("b1")) {

index = 1;

repaint();

}

if (e.getActionCommand().equals("b2")) {

index = 2;

repaint();

}

if (e.getActionCommand().equals("b3")) {

index = 3;

repaint();

}

if (e.getActionCommand().equals("b4")) {

index = 4;

repaint();

}

}

public void paint(Graphics g) {

switch (index) {

case 0:

g.fillArc(0, 60, 80, 60, 30, 120);

break;

case 1:

g.drawOval( 300, 50, 60, 60);

break;

case 2:

Polygon filledPolygon = new Polygon();

filledPolygon.addPoint(380, 50);

filledPolygon.addPoint(380, 110);

filledPolygon.addPoint(450, 90);

g.drawPolygon(filledPolygon);

break;

case 3:

g.drawRect( 200, 50, 80, 60);

break;

case 4:

g.drawOval(100, 50, 80, 60);

break;

default:

g.fillArc(0, 60, 80, 60, 30, 120);

break;

}

}

/*

* public void paint(Graphics g) { g.fillArc( 0, 60, 80, 60, 30, 120);

* //绘制扇形 g.drawOval( 100, 50, 80, 60); g.drawRect( 200, 50, 80, 60);

* g.drawOval( 300, 50, 60, 60); Polygon filledPolygon=new Polygon();

* filledPolygon.addPoint(380,50); filledPolygon.addPoint(380,110);

* filledPolygon.addPoint(450,90); g.drawPolygon(filledPolygon); }

*/

}

如何用java实现画图

使用Java的Graphics类进行绘图

Graphics类提供基本的几何图形绘制方法,主要有:画线段、画矩形、画圆、画带颜色的图形、画椭圆、画圆弧、画多边形等


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