C#Winform实现石头剪刀布游戏

本文实例为大家分享了Winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下

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新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果

玩家赢: -1,2

平手: 0

玩家输: 其它值

新建3个类: 

1)Computer.cs 电脑随机出拳

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石头剪刀布

{

 class Computer

 {

 public string Fist
 {

  get;
  set;

 } 

 public int ShowFist()

 {
  Random rnd = new Random();
  int fist = rnd.Next(1, 4);
  switch (fist)

  {

  case 1: Fist = "石头"; break;
  case 2: Fist = "剪刀"; break;
  case 3: Fist = "布"; break;

  }

  return fist;

 }

 }

}

2)、Judge.cs 裁判类 判断输赢 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石头剪刀布

{
 class Judge

 {

 public enum RESULT

 {

  玩家赢,
  电脑赢,
  平手

 }

 public static RESULT WhoWin(int playerNum, int computerNum)

 {

  int result = playerNum - computerNum;
  if (result == -1 || result == 2)

  {

  return RESULT.玩家赢;

  }

  else if (result == 0)

  {

  return RESULT.平手;

  }

  else

  {

  return RESULT.电脑赢;

  } 

 } 

 }

}

3)、Player.cs 玩家,出拳 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石头剪刀布

{

 class Player

 {

 public static int ShowFist(string fist)

 {

  switch (fist)

  {

  case "石头": return 1;
  case "剪刀": return 2;
  case "布": return 3;
  default: return 0;

  }

 }

 }

}

界面后台实现代码: 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 石头剪刀布

{

 public partial class Form1 : Form

 {

 public Form1()

 {

  InitializeComponent();

 }

 /// 
 /// 点击石头按钮
 /// 
 /// 
 /// 
 private void btnStone_Click(object sender, EventArgs e)

 {

  String fist = "石头";

  Game(fist);

 }

 /// 
 /// 点击剪刀按钮
 /// 
 /// 
 /// 

 private void btnScissors_Click(object sender, EventArgs e)

 {

  String fist = "剪刀";
  Game(fist);

 }

 /// 
 /// 点击布按钮
 /// 
 /// 
 /// 

 private void btnCloth_Click(object sender, EventArgs e)

 {

  String fist = "布";
  Game(fist);

 

 }

 

 //背景图片轮播
 String[] paths = Directory.GetFiles(@"C:\work\stone");//此目录里面必须有图片,否则会报错
 private void timer1_Tick(object sender, EventArgs e)

 {

  this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]);

 

 }
 static int playerWinTimes = 0;//玩家赢的次数
 static int gameTimes = 0;//总共次数
 static int tieTimes = 0;//平手次数


 /// 
 /// 通用方法
 /// 
 /// 

 private void Game(String fist)

 {

  gameTimes++;
  lbPlayer.Text = fist;
  int playerNum = Player.ShowFist(fist);
  Computer cpu = new Computer();
  int cpuNum = cpu.ShowFist();
  lbComputer.Text = cpu.Fist;
  Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum);
  lbJudge.Text = result.ToString();
  lbStatistics.Text = "统计信息:\n\n1.您赢了" + playerWinTimes + "场比赛!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.输掉了" + (gameTimes - playerWinTimes - tieTimes) + "场比赛; \n\n" + "4.共进行了" + gameTimes + "场比赛!\n\n";


  if (result == Judge.RESULT.玩家赢)

  {

  playerWinTimes++;
  MessageBox.Show("恭喜,您已经赢了" + playerWinTimes + "场比赛!" + " 共进行了" + gameTimes + "场比赛!");

  }

  else if (result == Judge.RESULT.平手)

  {

  tieTimes++;

  }


 }

 }

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持创新互联。


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