Android系统添加自定义鼠标样式如何通过按键切换-创新互联

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一、APP通过View修改鼠标样式

app view上修改鼠标样式比较简单,通过hover event 获取鼠标坐标并使用如下方法修改为自定义图片:

getWindow().getDecorView().setPointerIcon(PointerIcon.load(getResources(), R.drawable.pointer_spot_touch_icon));

imageView = (ImageView) findViewById(R.id.image_view);    imageView.setOnHoverListener(new View.OnHoverListener() {      @SuppressLint({"SetTextI18n", "ResourceType"})      @Override      public boolean onHover(View v, MotionEvent event) {        int what = event.getAction();        textX.setText("X : " + event.getX());        textY.setText("Y : " + event.getY());        switch(what){          case MotionEvent.ACTION_HOVER_ENTER: //鼠标进入view            Log.i(TAG, "bottom ACTION_HOVER_ENTER...");            mOrgPI = getWindow().getDecorView().getPointerIcon();            getWindow().getDecorView().setPointerIcon(PointerIcon.load(getResources(), R.drawable.pointer_spot_touch_icon));            break;          case MotionEvent.ACTION_HOVER_MOVE: //鼠标在view上            Log.i(TAG, "bottom ACTION_HOVER_MOVE...");            break;          case MotionEvent.ACTION_HOVER_EXIT: //鼠标离开view            Log.i(TAG, "bottom ACTION_HOVER_EXIT...");            getWindow().getDecorView().setPointerIcon(mOrgPI);            break;        }        return false;      }    });  }

其中pointer_spot_touch_icon.xml 需要声明为pointer-icon :

但是app修改鼠标样式的view关闭后,鼠标样式会恢复成默认的黑箭头,因此不依赖APP去动态切换鼠标样式需要在framework层修改系统源码实现。

二、framework层添加自定义鼠标样式并通过按键切换

(1)添加自定义样式资源

系统图标资源在 frameworks/base/core/res/res/drawable-mdpi/ 目录,其中pointer_arrow.png、pointer_arrow_large.png 是系统默认的黑色箭头,

pointer_arrow_red_dot.png、pointer_arrow_red_dot_large.png 是自己添加的红点样式图片:

然后在 frameworks/base/core/res/res/drawable/ 目录添加对应的xml:

pointer_arrow_red_dot_icon.xml

pointer_arrow_red_dot_large_icon.xml

修改 frameworks/base/core/res/res/values/styles.xml 添加资源配置,注意名字的匹配!

修改frameworks/base/core/res/res/values/attrs.xml 引用资源:

(2)Java 层获取资源

修改 frameworks/base/core/java/android/view/PointerIcon.java ,添加如下定义:

在 getSystemIconTypeIndex(int type) 函数中返回之前配置的资源:

(3)c++层添加对应的id并加载资源

修改 frameworks/base/core/jni/android_view_PointerIcon.h

* Pointer icon styles. * Must match the definition in android.view.PointerIcon. */enum {  POINTER_ICON_STYLE_CUSTOM = -1,  POINTER_ICON_STYLE_NULL = 0,  POINTER_ICON_STYLE_ARROW = 1000,  POINTER_ICON_STYLE_CONTEXT_MENU = 1001,  POINTER_ICON_STYLE_HAND = 1002,  POINTER_ICON_STYLE_HELP = 1003,  POINTER_ICON_STYLE_WAIT = 1004,  POINTER_ICON_STYLE_CELL = 1006,  POINTER_ICON_STYLE_CROSSHAIR = 1007,  POINTER_ICON_STYLE_TEXT = 1008,  POINTER_ICON_STYLE_VERTICAL_TEXT = 1009,  POINTER_ICON_STYLE_ALIAS = 1010,  POINTER_ICON_STYLE_COPY = 1011,  POINTER_ICON_STYLE_NO_DROP = 1012,  POINTER_ICON_STYLE_ALL_SCROLL = 1013,  POINTER_ICON_STYLE_HORIZONTAL_DOUBLE_ARROW = 1014,  POINTER_ICON_STYLE_VERTICAL_DOUBLE_ARROW = 1015,  POINTER_ICON_STYLE_TOP_RIGHT_DOUBLE_ARROW = 1016,  POINTER_ICON_STYLE_TOP_LEFT_DOUBLE_ARROW = 1017,  POINTER_ICON_STYLE_ZOOM_IN = 1018,  POINTER_ICON_STYLE_ZOOM_OUT = 1019,  POINTER_ICON_STYLE_GRAB = 1020,  POINTER_ICON_STYLE_GRABBING = 1021,  POINTER_ICON_STYLE_SPOT_HOVER = 2000,  POINTER_ICON_STYLE_SPOT_TOUCH = 2001,  POINTER_ICON_STYLE_SPOT_ANCHOR = 2002,    POINTER_ICON_STYLE_REDDOT = 10001, //增加自定义样式的枚举定义,与上面 PointerIcon.java 中的变量对应};

修改frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp ,加载到自定义枚举变量对应的图片资源:

void NativeInputManager::loadAdditionalMouseResources(std::map* outResources,    std::map* outAnimationResources) {  JNIEnv* env = jniEnv();  for (int iconId = POINTER_ICON_STYLE_CONTEXT_MENU; iconId <= POINTER_ICON_STYLE_REDDOT;       ++iconId) {    PointerIcon pointerIcon;    loadSystemIconAsSpriteWithPointerIcon(        env, mContextObj, iconId, &pointerIcon, &((*outResources)[iconId]));    if (!pointerIcon.bitmapFrames.empty()) {      PointerAnimation& animationData = (*outAnimationResources)[iconId];      size_t numFrames = pointerIcon.bitmapFrames.size() + 1;      animationData.durationPerFrame =          milliseconds_to_nanoseconds(pointerIcon.durationPerFrame);      animationData.animationFrames.reserve(numFrames);      animationData.animationFrames.push_back(SpriteIcon(          pointerIcon.bitmap, pointerIcon.hotSpotX, pointerIcon.hotSpotY));      for (size_t i = 0; i < numFrames - 1; ++i) {       animationData.animationFrames.push_back(SpriteIcon(           pointerIcon.bitmapFrames[i], pointerIcon.hotSpotX, pointerIcon.hotSpotY));      }    }  }  loadSystemIconAsSprite(env, mContextObj, POINTER_ICON_STYLE_NULL,      &((*outResources)[POINTER_ICON_STYLE_NULL]));}

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