java人物模型代码 java设计一个人类
怎样用java控制3d人物模型的三围
安装java通常选择以下几个路径:
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C:\Program Files\Java
D:\Program Files\Java
D:\Java
安装后可出现jre和jdk两个目录,其中jre为运行环境,jdk为开发环境。
配置JDK环境变量
右键我的电脑,选择属性,选择高级选项卡,点击环境变量进入环境变量设置页,进行JVM环境变量的设置。
建立系统变量:JAVA_HOME=D:\Program Files\Java\jdk1.6.0_07;
建立系统变量:CLASSPATH=.;(逗号+分号);
编辑path系统变量:在最前面加上%JAVA_HOME%\bin;(分号)。
求java做动画代码
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class TestImage extends Frame
{
private static final long serialVersionUID = 1L;
private static boolean PRESSED = false;
private static int pointX = 0;
private static int pointy = 200;
private static int RIGHT_GO = 0;
private static int LEFT_GO = 0;
private static int DIR = 0;
private static int ANGLE = 0;
private static int W = 50;
private static int H = 60;
private _Canvas canvas = null;
public TestImage ()
{
add (canvas = new _Canvas ());
setIgnoreRepaint (true);
requestFocus ();
}
public class _Canvas extends Canvas implements Runnable
{
private static final long serialVersionUID = 1L;
private BufferedImage bi = null;
private Image bufferedImage = null;
private Thread thread = null;
private long sleepTime = 10;
public _Canvas ()
{
try
{
bi = ImageIO.read (new File ("go.png"));
}
catch (IOException e)
{}
setBackground (Color.BLACK);
requestFocus ();
addKeyListener (new KeyListener ()
{
@Override
public void keyTyped ( KeyEvent e )
{}
@Override
public void keyReleased ( KeyEvent e )
{
RIGHT_GO = 0;
PRESSED = false;
}
@Override
public void keyPressed ( KeyEvent e )
{
// 38 40 37 39上下左右
DIR = e.getKeyCode ();
PRESSED = true;
}
});
}
@Override
public void paint ( Graphics g )
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint (RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.drawImage (rotateImage (bi.getSubimage (RIGHT_GO, LEFT_GO, W, H), ANGLE, true), pointX, pointy, W, H,
this);
g2d.dispose ();
}
@Override
public void update ( Graphics g )
{
if (null == bufferedImage)
{
bufferedImage = createImage (getWidth (), getHeight ());
}
Graphics bufferedG = bufferedImage.getGraphics ();
bufferedG.clearRect (0, 0, getWidth (), getHeight ());
paint (bufferedG);
bufferedG.dispose ();
g.drawImage (bufferedImage, 0, 0, this);
g.dispose ();
}
public void start ()
{
thread = new Thread (this);
thread.setName ("TestImage");
thread.setPriority (Thread.MIN_PRIORITY);
thread.start ();
}
public synchronized void stop ()
{
thread = null;
notify ();
}
@Override
public void run ()
{
Thread me = Thread.currentThread ();
while (thread == me !isShowing () || getSize ().width == 0)
{
try
{
Thread.sleep (555);
}
catch (InterruptedException e)
{
return;
}
}
while (thread == me isShowing ())
{
if (PRESSED)
{
try
{
if (DIR == 39)
{
RIGHT_GO = RIGHT_GO + 50;
LEFT_GO = 0;
pointX = pointX + 1;
if (pointX 420)
{
ANGLE = 90;
pointX--;
pointy--;
W = 60;
H = 50;
}
if (RIGHT_GO 50)
{
RIGHT_GO = 0;
}
}
else if (DIR == 37)
{
pointX = pointX - 1;
RIGHT_GO = RIGHT_GO + 50;
LEFT_GO = 60;
if (pointX 0)
{
ANGLE = -90;
pointX++;
pointy--;
W = 60;
H = 50;
}
if (RIGHT_GO 50)
{
RIGHT_GO = 0;
}
}
else if (DIR == 38)
{
W = 50;
H = 60;
pointy = 150;
ANGLE = 0;
RIGHT_GO = 100;
}
else if (DIR == 40)
{
W = 50;
H = 60;
ANGLE = 0;
pointy = 200;
RIGHT_GO = 0;
}
Thread.sleep (sleepTime);
repaint ();
}
catch (InterruptedException e)
{
break;
}
}
else
{
RIGHT_GO = RIGHT_GO + 50;
LEFT_GO = 0;
pointX = pointX + 1;
if (RIGHT_GO 50)
{
RIGHT_GO = 0;
}
if (pointX 500)
{
pointX = 0;
}
try
{
Thread.sleep (sleepTime);
repaint ();
}
catch (InterruptedException e)
{
break;
}
}
}
thread = null;
}
}
/**
* 旋转图像为指定角度
*
* @param degree
* @return
*/
public static BufferedImage rotateImage ( final BufferedImage image, final int angdeg, final boolean d )
{
int w = image.getWidth ();
int h = image.getHeight ();
int type = image.getColorModel ().getTransparency ();
BufferedImage img;
Graphics2D graphics2d;
( graphics2d = ( img = new BufferedImage (w, h, type) ).createGraphics () ).setRenderingHint (
RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2d.rotate (d ? -Math.toRadians (angdeg) : Math.toRadians (angdeg), w / 2, h / 2);
graphics2d.drawImage (image, 0, 0, null);
graphics2d.dispose ();
return img;
}
public static void main ( String[] args )
{
EventQueue.invokeLater (new Runnable ()
{
@Override
public void run ()
{
final TestImage ti = new TestImage ();
ti.setSize (new Dimension (500, 300));
ti.setLocationRelativeTo (null);
ti.addWindowListener (new WindowAdapter ()
{
@Override
public void windowClosing ( WindowEvent e )
{
System.exit (0);
}
@Override
public void windowDeiconified ( WindowEvent e )
{
ti.canvas.start ();
}
@Override
public void windowIconified ( WindowEvent e )
{
ti.canvas.stop ();
}
});
ti.setResizable (false);
ti.canvas.start ();
ti.setVisible (true);
}
});
}
}
起凡编辑器人物怎么弄?把所有人物模型的代码转给我,谢谢!
在人物属性编辑里面,一个个的找(找到类似下面的那些英文如:3c/model/ZHAOHUANSHIWANG.apm),然后复制进去就行了
,按下回车再看右边模型是否喜欢。不喜欢在换
3c/model/DIAOCHANQ.apm Q版貂蝉(动作不齐全)
3c/model/DiaoChanQQ_Blue.apm Q版貂蝉2
3c/model/DILEI.apm地雷
3c/model/FEILONGQISHI.apm双头龙骑士!
3c/model/FootBall_001.apm物品模型
3c/model/GEBULINGONGJIAN.apm精灵弓手
3c/model/Goal_001.apm门
3c/model/Goal_002.apm门(绿)
3c/model/GOBLIN_WORRIOR.apm刀盾精灵
3c/model/GOUHUO.apm篝火
3c/model/GUANGMINGBAIBAODIAN.apm商店
3c/model/GUANGMINGJUNXUDIAN.apm商店
3c/model/GUANGMINGPAOTAI.apm炮塔
3c/model/gui口口uan.apm鬼门关的门
3c/model/HEAVY_TOWER_A.apm终极炮塔
3c/model/HEBOYIZU.apm河伯
3c/model/ITEMSHOP.apm商店
3c/model/JINGLINGFASHI.apm新版法师
3c/model/junxudian.apm商店
3c/model/kuloudui.apm骷髅堆
3c/model/LAOLONG.apm牢笼
3c/model/LONGQIBIN.apm龙骑士
3c/model/LONGQISHI.apm龙骑士2
3c/model/LvBuQQ_Blue.apm Q版吕布
3c/model/LvBuQQ_Red.apm Q版红色吕布
3c/model/MANZUKUANGZHANSHI.apm 大刀精灵
3c/model/MOUSE.apm老鼠
3c/model/Mubei_a.apm鬼门关牌
3c/model/MUTOUXIANGZI.apm机关箱
3c/model/PAOTA_B.apm人形炮塔
3c/model/QILIN.apm麒麟
3c/model/qushoushi.apm骑狼先知
3c/model/qizi.apm旗子
3c/model/shangdian_1.apm商店
3c/model/SHENGQISHI.apm圣骑士
3c/model/LONGQISHI.apm龙骑士2
3c/model/LvBuQQ_Blue.apm Q版吕布
3c/model/LvBuQQ_Red.apm Q版红色吕布
3c/model/MANZUKUANGZHANSHI.apm 大刀精灵
3c/model/MOUSE.apm老鼠
3c/model/Mubei_a.apm鬼门关牌
3c/model/MUTOUXIANGZI.apm机关箱
3c/model/PAOTA_B.apm人形炮塔
3c/model/QILIN.apm麒麟
3c/model/qushoushi.apm骑狼先知
3c/model/qizi.apm旗子
3c/model/shangdian_1.apm商店
3c/model/SHENGQISHI.apm圣骑士
3c/model/SHIBINGE.apm蜀国刺客兵
3c/model/Stone.apm银矿石
3c/model/SWORDMAN_3C.apm蜀国大剑兵
3c/model/TOMB.apm坟墓新版
3c/model/WENHAO.apm大问号
3c/model/XiaoQiaoQQ_NC.apm Q版小乔
3c/model/XUCHUQ.apm Q版许诸(无动作)
3c/model/XuChuQQ_Red.apm Q版许诸2
3c/model/YEYOU.apm新版夜游
3c/model/YINZICIKE.apm 新版双刃女侠
3c/model/dianjiangtai.apm 正义主城
3c/model/ZHAOYUNBIANSHEN.APM 黄色赵云
3c/model/GUOSI.apm 乐琳
3c/model/ZHANGJIAO.APM 张角
3c/model/DAN.apm 金矿
sanguo/model/JIN.apm 未陶金矿
3c/model/jitan.apm 祭天
3c/model/cantiangushu.apm 参天大树
3c/model/NAIHEQIAO.apm 桥
3c/model/ZHANGBAO.apm 赵高
3c/model/RENLEIFASHI.apm 白马王子
3c/model/DONGZHUO.apm 董卓
3c/model/ZHIMAOBING.apm 扔矛者
3c/model/ZHAOHUANSHIWANG.apm酷战士
3c/model/zahuodian_b.apm商店
3c/model/ZAHUODIAN.apm商店
3c/model/AIRENPAOSHOU.apm移动炮手
3c/model/AIRENZHANSHI.apm山丘之王
3c/model/ATSTUFF.apm侦查守卫
3c/model/BAIBAODIAN_1.apm商店
3c/model/BASE_B.apm邪恶主城
3c/model/BINGSHUANGJULONG.apm冰封巨龙
3c/model/CAIWENJI.apm蔡文姬
3c/model/CANNON_A.apm炮塔
3c/model/cantiangushu.apm树妖
3c/model/caodui1.lmo木材
3c/model/CHUANSHANJIA.apm穿山甲
3c/model/CHUANSONG.apm传送框
3c/model/CONGLINSHIZHE.apm自然保护者
怎样用java3d设计出一个人体模型
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本文名称:java人物模型代码 java设计一个人类
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