如何进行v8源码解析hashmap
如何进行v8源码解析hashmap,相信很多没有经验的人对此束手无策,为此本文总结了问题出现的原因和解决方法,通过这篇文章希望你能解决这个问题。
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hashmap是哈希表的实现。
#ifndef V8_HASHMAP_H_
#define V8_HASHMAP_H_
namespace v8 { namespace internal {
// Allocator defines the memory allocator interface
// used by HashMap and implements a default allocator.
class Allocator BASE_EMBEDDED {
public:
virtual ~Allocator() {}
virtual void* New(size_t size) { return Malloced::New(size); }
virtual void Delete(void* p) { Malloced::Delete(p); }
};
class HashMap {
public:
static Allocator DefaultAllocator;
typedef bool (*MatchFun) (void* key1, void* key2);
// Dummy constructor. This constructor doesn't set up the hash
// map properly so don't use it unless you have good reason.
HashMap();
// initial_capacity is the size of the initial hash map;
// it must be a power of 2 (and thus must not be 0).
HashMap(MatchFun match,
Allocator* allocator = &DefaultAllocator,
uint32_t initial_capacity = 8);
~HashMap();
// HashMap entries are (key, value, hash) tripplets.
// Some clients may not need to use the value slot
// (e.g. implementers of sets, where the key is the value).
struct Entry {
void* key;
void* value;
uint32_t hash; // the full hash value for key
};
// If an entry with matching key is found, Lookup()
// returns that entry. If no matching entry is found,
// but insert is set, a new entry is inserted with
// corresponding key, key hash, and NULL value.
// Otherwise, NULL is returned.
Entry* Lookup(void* key, uint32_t hash, bool insert);
// Empties the hash map (occupancy() == 0).
void Clear();
// The number of (non-empty) entries in the table.
uint32_t occupancy() const { return occupancy_; }
// The capacity of the table. The implementation
// makes sure that occupancy is at most 80% of
// the table capacity.
uint32_t capacity() const { return capacity_; }
// Iteration
//
// for (Entry* p = map.Start(); p != NULL; p = map.Next(p)) {
// ...
// }
//
// If entries are inserted during iteration, the effect of
// calling Next() is undefined.
Entry* Start() const;
Entry* Next(Entry* p) const;
private:
Allocator* allocator_;
MatchFun match_;
Entry* map_;
// 可分配的元素个数
uint32_t capacity_;
// 已分配的元素个数
uint32_t occupancy_;
// 数组末地址
Entry* map_end() const { return map_ + capacity_; }
Entry* Probe(void* key, uint32_t hash);
void Initialize(uint32_t capacity);
void Resize();
};
} } // namespace v8::internal
#endif // V8_HASHMAP_H_
hashmap.cc
// Copyright 2008 Google Inc. All Rights Reserved.
// redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "hashmap.h"
namespace v8 { namespace internal {
/*
判断x是不是有且仅有一位是1.如果是则下面的式子成立。
假设x的第n位是1,x - 1后,n的左边位都是0,右边都是1,n变成0.
00001000 => 00000111,再和x与,n以及n的右边位是肯定为0的。右边就看
n的左边的位就可以了。
*/
static inline bool IsPowerOf2(uint32_t x) {
ASSERT(x != 0);
return (x & (x - 1)) == 0;
}
// 内存分配器
Allocator HashMap::DefaultAllocator;
// 默认构造函数
HashMap::HashMap() {
allocator_ = NULL;
match_ = NULL;
}
// 初始化属性,分配内存
HashMap::HashMap(MatchFun match,
Allocator* allocator,
uint32_t initial_capacity) {
allocator_ = allocator;
match_ = match;
Initialize(initial_capacity);
}
// 析构函数,释放内存
HashMap::~HashMap() {
if (allocator_) {
allocator_->Delete(map_);
}
}
// 查找或插入一个元素
HashMap::Entry* HashMap::Lookup(void* key, uint32_t hash, bool insert) {
// Find a matching entry.
// 找到key和hash对应的索引。
Entry* p = Probe(key, hash);
// 找到则返回
if (p->key != NULL) {
return p;
}
// No entry found; insert one if necessary.
// 没有找到判断是否需要插入
if (insert) {
p->key = key;
p->value = NULL;
p->hash = hash;
// 更新使用的元素个数
occupancy_++;
// Grow the map if we reached >= 80% occupancy.
// 分配的元素过多,重新分配内存,否则导致冲突频繁,影响效率
if (occupancy_ + occupancy_/4 >= capacity_) {
Resize();
// 重新查找对应的元素
p = Probe(key, hash);
}
return p;
}
// No entry found and none inserted.
return NULL;
}
//
void HashMap::Clear() {
// Mark all entries as empty.
// 最后一个元素的末地址
const Entry* end = map_end();
// 遍历数组,清空key字段
for (Entry* p = map_; p < end; p++) {
p->key = NULL;
}
// 分配出去的元素个数为0
occupancy_ = 0;
}
// 用于迭代
HashMap::Entry* HashMap::Start() const {
// Next函数的for执行了p++,所以这里要回退一个元素,见Next函数
return Next(map_ - 1);
}
HashMap::Entry* HashMap::Next(Entry* p) const {
// 最后一个元素的末地址
const Entry* end = map_end();
ASSERT(map_ - 1 <= p && p < end);
/*
遍历数组,返回遇到的第一个key非空的节点,
p++,所以初始化的时候,p指向第一个元素的第一个元素
*/
for (p++; p < end; p++) {
if (p->key != NULL) {
return p;
}
}
return NULL;
}
// 根据key和hash找到哈希表中可用的索引,hash值由调用方提供
HashMap::Entry* HashMap::Probe(void* key, uint32_t hash) {
ASSERT(key != NULL);
ASSERT(IsPowerOf2(capacity_));
// capacity_ - 1防止溢出,实现回环
Entry* p = map_ + (hash & (capacity_ - 1));
// 最后一个元素的末地址
const Entry* end = map_end();
ASSERT(map_ <= p && p < end);
// 至少有一个非NULL,使p->key != NULL成立
ASSERT(occupancy_ < capacity_); // guarantees loop termination
/*
如果key等于空说明这个项还没被使用,则返回,
如果key非空,并且hash和key都匹配,则返回。
hash值不相等或者名字不match,则查找下一个可用的元素,即开放地址法
*/
while (p->key != NULL && (hash != p->hash || !match_(key, p->key))) {
p++;
// 到底了,从头开始
if (p >= end) {
p = map_;
}
}
return p;
}
// 申请一个Entry* 数组
void HashMap::Initialize(uint32_t capacity) {
ASSERT(IsPowerOf2(capacity));
map_ = reinterpret_cast(allocator_->New(capacity * sizeof(Entry)));
if (map_ == NULL) V8::FatalProcessOutOfMemory("HashMap::Initialize");
capacity_ = capacity;
// 初始化内存数据
Clear();
}
// 扩展
void HashMap::Resize() {
// 先保存旧地址的指针
Entry* map = map_;
uint32_t n = occupancy_;
// 重新分配一个更大的数组
// Allocate larger map.
Initialize(capacity_ * 2);
// Rehash all current entries.
// 重新计算当前哈希表中的元素的位置,n的作用是迁移完n个可用退出循环了,不需要遍历到底
for (Entry* p = map; n > 0; p++) {
if (p->key != NULL) {
// 把旧的元素插入到新的数组中,因为map_更新了,里面是空的,所以会一直插入新的元素到map_
Lookup(p->key, p->hash, true)->value = p->value;
n--;
}
}
// 释放旧的地址
// Delete old map.
allocator_->Delete(map);
}
} } // namespace v8::internal
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文章名称:如何进行v8源码解析hashmap
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