如何使用tkinter实现三子棋游戏-创新互联
小编给大家分享一下如何使用tkinter实现三子棋游戏,希望大家阅读完这篇文章之后都有所收获,下面让我们一起去探讨吧!
成都创新互联专注于南浔网站建设服务及定制,我们拥有丰富的企业做网站经验。 热诚为您提供南浔营销型网站建设,南浔网站制作、南浔网页设计、南浔网站官网定制、小程序定制开发服务,打造南浔网络公司原创品牌,更为您提供南浔网站排名全网营销落地服务。整体游戏很简单。下棋,判断胜利或者平局。没有加入电脑下棋的算法。
游戏界面:
代码:
import tkinter as tk from tkinter import messagebox, Label, Button from TicTacToeModel import TicTacToeModel import requests from PIL import ImageTk, Image from io import BytesIO class TicTacToeGUI: def __init__(self, root): # Create the model instance ... self.model = TicTacToeModel() # Create a 2D list to hold an array of buttons ... self.b = [] for row in range(self.model.boardSize): q = [] for col in range(self.model.boardSize): q.append(None) self.b.append(q) # You can now address b like a 2D matrix e.g. b[0][0] # Create the GUI ..... menubar = tk.Menu() menubar.add_command(label='ResetGame', command=self.resetGUI) menubar.add_command(label='ResetImage', command=self.resetImg) menubar.add_command(label='Quit', command=root.destroy) root.config(menu=menubar) self.frame1 = tk.Frame(root, width=400, height=300, bg="GREY", borderwidth=2) self.frame2 = tk.Frame(root, width=400, height=200, bg="WHITE", borderwidth=2) self.createGUIAssets() self.createframe2() self.frame2.pack() self.frame1.pack() messagebox.showinfo("Hello", "Human player to start!") def getImg(self): headers = { 'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.104 Safari/537.36' } # img_src = ' https://api.ixiaowai.cn/api/api.php' img_src = ' https://api.ixiaowai.cn/gqapi/gqapi.php' response = requests.get(url=img_src, headers=headers) # print(response) image = Image.open(BytesIO(response.content)) x, y = image.size y_s = 200 x_s = int(x * y_s / y) img = image.resize((x_s, y_s), Image.ANTIALIAS) image = ImageTk.PhotoImage(img) return image def resetImg(self): self.image = self.getImg() self.Label.config(image=self.image) def createframe2(self): self.image = self.getImg() self.Label = tk.Label(self.frame2, image=self.image) self.Label.pack() # image.show() def createGUIAssets(self): for x in range(self.model.boardSize): self.frame1.columnconfigure(x, pad=20) self.frame1.grid_rowconfigure(x, pad=20) for row in range(self.model.boardSize): for col in range(self.model.boardSize): self.b[row][col] = Button(self.frame1, text='', bg='WHITE', relief='groove', borderwidth=20, height=3, width=8, command=lambda row=row, col=col: self.takeTurn(row, col)) self.b[row][col].grid(row=row, column=col) def takeTurn(self, row, col): if not self.model.playSpace(row, col): return else: self.b[row][col].configure(bg="Green") status = self.model.checkWinStatus() if status == 1: # Player win messagebox.showinfo("Result", "Player wins!!!!") self.resetGUI() elif status == 0: # Draw messagebox.showinfo("Result", "Draw!!!!") self.resetGUI() elif status == -2: # On going ... (r, c) = self.model.computerTurn() self.b[r][c].configure(bg='red') if self.model.checkWinStatus() == -1: messagebox.showinfo("Result", "Computer wins!!!!") self.resetGUI() else: # Should not get here ... pass def resetGUI(self): for row in range(self.model.boardSize): for col in range(self.model.boardSize): self.b[row][col].configure(bg='WHITE') # And reset the model ... self.model.resetBoard() self.resetImg() def main(): win = tk.Tk() # Create a window win.title("noughts-and-crosses") # Set window title win.geometry("400x580") # Set window size win.resizable(False, False) # Both x and y dimensions ... # Create the GUI as a Frame # and attach it to the window ... myApp = TicTacToeGUI(win) # Call the GUI mainloop ... win.mainloop() if __name__ == "__main__": main()
TicTacToeModel:
import numpy as np import random class TicTacToeModel: """ The board is represented as 2D numpy array. A player marks their space with a 1, the computer with a -1""" def __init__(self): """Create the board as a 2D matrix""" self.resetBoard() def resetBoard(self): self.boardSize = 3 a = (self.boardSize, self.boardSize) self.board = np.zeros(a) def playSpace(self, row, col): """User plays a space Return True if space can be played, False otherwise""" if row > self.boardSize or row < 0 \ or col > self.boardSize or col < 0: return False else: # Check if space is occupied ... if self.board[row][col] != 0: return False else: self.board[row][col] = 1 return True def checkWinStatus(self): """ Looks for 3 in a row, column or diagonal Return 0 if draw, 1 if the player has won and -1 if the computer has won, and -2 is the game is ongoing""" # Check the columns ... for row in range(self.boardSize): sum = 0 for col in range(self.boardSize): sum += self.board[row][col] if sum == 3: return 1 elif sum == -3: return -1 # Check the rows ... for col in range(self.boardSize): sum = 0 for row in range(self.boardSize): sum += self.board[row][col] if sum == 3: return 1 elif sum == -3: return -1 # Check the diagonals ... sum1 = 0 sum2 = 0 for diag in range(self.boardSize): sum1 += self.board[diag][diag] sum2 += self.board[diag][self.boardSize - 1 - diag] if sum1 == 3 or sum2 == 3: return 1 elif sum1 == -3 or sum2 == -3: return -1 # Check for incomplete game ... for row in range(self.boardSize): for col in range(self.boardSize): if self.board[row][col] == 0: return -2 # If we get here, it's a draw ... return 0 def computerTurn(self): """ The computer chooses an unoccupied space at random. Returns a tuple (row, col) when chosen""" # To prevent infinite loops .... if self.checkWinStatus() != -2: return (-1, -1) played = False while played == False: row = random.randrange(self.boardSize) col = random.randrange(self.boardSize) if self.board[row][col] == 0: self.board[row][col] = -1 played = True return (row, col) def main(): # Basic check that the game works ... # You can expand this if you like ... game = TicTacToeModel() game.playSpace(0, 0) (r, c) = game.computerTurn() print(game.board) print(game.checkWinStatus()) if __name__ == "__main__": main()
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